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Virtual Reality

Virtual Reality

Research to evaluate and analyse virtual crew stations as a tool for procurement and training.
Also includes work to understand integration of 3-D imaging and display technology in the fields of remote telepresence, and cognitive aspects of operator performance.
Also includes work to assess the physiological impact imposed by man, the task, and the environment.
Also includes work to understand techniques for measuring performance in VR environments.
Also includes work to understand the nature of physiological and psychological interactions between humans and VR, and the value of VR in design and training systems.

Defense Industry Terminology

Virtual Reality

an experience that projects the user into an artificial 3-D space generated by the compu- ter. Some virtual reality systems use stereoscopic goggles that provide the 3-D imagery and some sort of tracking device, which may be the goggles themselves for tracking head and body movement, or a “data glove” that tracks hand movements.

New Media Terminology